NPC :: Ninja-pushy-cats

software design description

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^mono

^what?

fidget game for release to give Thanks for Thanksgiving

genkiness = wellness + a lil bit better

NPC will be published in 2018. We will beta by Halloween and promote to give thanks for Thanksgiving.

NPC will be built on the Growing Genkiness curriculum created for mai.certified child care program in 2015. It will include nods to ^UNICEF, | Dialectical Behavior Therapy |, and Boy.Scouts.of.America.

NPC will contain 6 modules

  1. ^aiyellow.b00ks

  2. #playing.card-tachi

  3. |CATasTrophy|

  4. Vpoke.rface/

  5. .pushy.f00t.map.

  6. @sudo@ku@

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|koto|

| why? |

proof of concept

educational project

on our way to

"Don't Kill Daegory Gene"

It will include fairy god-mothers that are Yellow, Orange, Red, Purple, Blue, Green, White, Black, Grey, Pink, Cyan (or Teal), and Brown to represent Y.Physical, O.Occupational, R.Emotional, P.Intellectual, B.Social, G.Environmental, W.Spiritual, L.Financial/Factual, E.Nutritional, I.Generational, Y.Miscellaneal, and N.Punctuational Genkiness and links to real world genki-yas who can help address those needs.

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-tachi...

who? ...

appropriate for all ages

to introduce adult problem solving concepts to toddlers

while providing real world tools for adults

Ninja-Pushy-Cats is a proof of concept educational project on our way to Don't Kill Daegory Gene for NICH@OHSU and Child Care programs.


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Interface Design

Ninja-pushy-cats

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The data design describes structures that reside within the software. Attributes and relationships between data objects dictate the choice of data structures.
— /wiki/Software_design_description
The architecture design uses information flowing characteristics, and maps them into the program structure. The transformation mapping method is applied to exhibit distinct boundaries between incoming and outgoing data. The data flow diagrams allocate control input, processing and output along three separate modules.
— /wiki/Software_design_description
The interface design describes internal and external program interfaces, as well as the design of human interface. Internal and external interface designs are based on the information obtained from the analysis model.
— /wiki/Software_design_description
  1. use gg.css from gg-library

  2. Splash Page: "It's dangerous to go alone... Take this! <3" Use PaPiPo & Mo story

    1. ^ ice

      1. promote unicef

    2. | .pi |

      1. promote dialectical behavior therapy

    3. . z00 . .

      1. promote BSA merit badge system

  3. ^ai.yellow.b00k: Three Little Pigs

    1. ^original story

    2. | idealized story |

    3. . ch00se your ventur ..

  4. #playing.card-tachi: svg generator

    1. ^

    2. |

    3. .

  5. |CATasTrophy|: wireworld game putting out cat created fires

    1. ^

    2. |

    3. .

  6. /poke.r face/: soliataire card game

    1. ^

    2. |

    3. .

  7. .pushy.f00t.map: d3.js playground

    1. ^

    2. |

    3. .

  8. @sudo@ku@: svgs in a table OBO

    1. ^

    2. |

    3. .

The procedural design describes structured programming concepts using graphical, tabular and textual notations.
— /wiki/Software_design_description

637697058
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